This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: I’d like to see how this project could develop with a wider testing pool but as it is now, I can’t recommend it.Your IP address has been temporarily blocked due to a large number of HTTP requests. Updates are regular – trains have been added to choo choo around the map for example – but the fundamental learning journey is flawed as it is. This feels like a great concept that is designed back to front in a way that is skipping the structure that is required to learn, confirm and embed. It’s on that basis I give the score I do. ![]() So little was learnt, there is no structure to learning and its progression nor the ability to feel like you are really engaged in the experience. If anywhere voice work for letters and words were needed – this was it. Here, most children didn’t engage with a menu of words and little pictorial support. This oddly didn’t transfer over to the food words. Playing over several days, very few animal spellings were learnt by any of the children, and any that were learnt came from parent/child combo teaching where the parent did most of the heavy lifting. The food in the cafe is somewhat underwhelming and really lacks structure, voice over and positive encouragement. Instead, they just made them poo and switched off. The children not so far along their spelling and English journey really struggled with getting things right and needed easy animals upfront first. Indeed, there’s a clear lack of structure in total. Most of the time, the first animals you come across are some of the longest names in the game. Yes, you can exit the app and get a new zoo but you might not get the same animals and certainly not in a structured way that feels like you are progressing with a language. There’s no letter spelling or positive reinforcement and unlike many other language learning apps, no way to redo things over and over to get something into your brain. This means when you get it wrong, you have to walk away from the enclosure and come back – its clunky. Spelling mistakes don’t allow a delete button to work. It’s a nice idea and it looks inviting, however the kids I tried it out on got frustrated. Again, type the name and get the thing is the name of the game. Alongside this there is a gift shop with items to buy and a cafe with food. Most zoos seem to have about 20 – 25 animals. Get it right and the enclosure colours in and you can feed the animal by typing feed. At this point the animals name appears and it can be typed in. You can move around the zoo with the arrow buttons on the keyboard and walk up to enclosures. I took Alpha Zoo to a small selection of kids between the ages of 3 and 6 – usually playing it with parents. Each time you open the game, a new zoo is presented but the animal selection is quite small. ![]() ![]() It’s just a shame that the actual educational element doesn’t seem to click. It is a gentle and short experience and every time you open it a new zoo is there for you to walk around. Alpha Zoo is a parent and child app that is designed to help young children learn how to spell some animal names, food types and some toys too.
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